
Reduced the recovery for easier follow-up while airborne.

←+MS during Grace of Lemidios, while airborne Reduced the start-up for Invulnerability against Projectiles.Įxtended the untech time upon the first hit. The opponent bounces off the ground upon hit while airborne.Ĭan be followed-up after ‘Standard A’, ‘Standard A follow-up’, ‘Crouching A’, ‘Standard B’, ‘Crouching B’, ‘Hammer of Repentance (airborne)’, and ‘Sacred Upper.’ The opponent staggers upon Counter Hit on the ground. Increased the stun on the opponent for guarding the third hit.Įnhanced ‘Guard Break Resistance Increase’ effect.Įnhanced ‘White Life Damage Recovery Speed Increase’ effect. Increased the guardback of the last slash. Increased the hit back of the last slash. Moved up the cancel timing after landing.Ĭan be followed-up by ‘Cut-in Dash’ after landing. Removed the upper body hurtbox from before to immediately after activation.Īdded ‘Guard Break Resistance Increase’ effect. The Disarming motion can be canceled with MP skills.Ĭan be canceled with various skills. The opponent slowly falls on knees upon the final hit. Reduced the recovery for easier follow up while airborne. Launches the opponent high upon Counter Hit.Ĭan connect against knocked down opponents. The second hit launches the opponent higher. Ground bounces the opponent even without Counter Hit. Launches the opponent higher when hit while airborne. The follow-up motion of ‘Seismic Crash’ can be canceled with other MP skills. The opponent bounces off the ground harder when hit while airborne.Ĭan cancel charged MP skills with other MP skills. Increased the block stun of the first hit.Īdded ‘Guard Gauge Damage Increase’ effect. Removed the upper body hurtbox during the spinning move upon activating the skill. Wall bounces the opponent upon the second hit. Reduced the start-up for Invulnerability against Projectiles.Įxpanded the knockback range of the second hit

The following changes have been made in v.1.09 patch.Ĭan connect against knocked down opponents.Ĭan be immediately followed-up by ‘Inferno Charge’, ‘Crescent Slash’ and ‘Behead’ upon activating the skill. The last hit launches the opponent higher.

The second hit can connect against knocked down opponents. Increased the knockdown time for hit while airborne. (Before: Recovered the existing White Life first.)Īdded ‘White Life Damage on Block (Chip Damage) Increase’ effect. Moved up the activation timing for Invulnerability against Projectiles, effective immediately upon activating the skill.Īdjusted the recovery on oneself/stun on the opponent to reduce the hit/guard frame gaps.Īdjusted to face the opponent immediately after performing the skill.Īdjusted to recover HP with the existing White Damage intact. Moved up the activation timing for Invulnerability against hits, effective immediately upon performing the skill. The following changes have been made in v1.09 patch.
